I don't know about "my side of the story." I can tell you the extent of my work on Durance. читать дальше
<...>
It's becoming increasingly obvious that Pillars of Eternity is going to get a sequel. The most recent press release for The White March Part 2 has all but spelled it out. Now, we don't expect you to confirm that or offer any specifics, but...what sort of things would you be looking forward to doing in a hypothetical Pillars of Eternity 2?
Hypothetically, I have a few things I would want to play with. I don't want to tip my hand, so pardon the vagueness. One would be having fewer, but far deeper and more interconnected companions - interconnected both with respect to one another and with respect to the overall plot. "FEWER?! FUCK THAT," you say. But everything is zero-sum in this business, and every companion we add takes a ton of time to write and implement. So yes, fewer. But better. More memorable. More like a real group of people. Less likely to be collecting dust in your stronghold.
The other big thing is I would want to do a plot that is more dynamic and player-driven. Pillars is no more linear than Baldur's Gate or Planescape: Torment, but the structure was still A to B to C to D to E. Next time, if there is a next time, I would want the player to have some agency in picking where the plot goes next, and I would want the world to respond to it in big, meaningful ways during the game. Big talk, I know. But I do have an idea for this that pushes dynamism and puts my degree to use (for once) that I would be excited to experiment with.
Весь текст (английский)